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- package uniseg
- import "unicode/utf8"
- // FirstLineSegment returns the prefix of the given byte slice after which a
- // decision to break the string over to the next line can or must be made,
- // according to the rules of [Unicode Standard Annex #14]. This is used to
- // implement line breaking.
- //
- // Line breaking, also known as word wrapping, is the process of breaking a
- // section of text into lines such that it will fit in the available width of a
- // page, window or other display area.
- //
- // The returned "segment" may not be broken into smaller parts, unless no other
- // breaking opportunities present themselves, in which case you may break by
- // grapheme clusters (using the [FirstGraphemeCluster] function to determine the
- // grapheme clusters).
- //
- // The "mustBreak" flag indicates whether you MUST break the line after the
- // given segment (true), for example after newline characters, or you MAY break
- // the line after the given segment (false).
- //
- // This function can be called continuously to extract all non-breaking sub-sets
- // from a byte slice, as illustrated in the example below.
- //
- // If you don't know the current state, for example when calling the function
- // for the first time, you must pass -1. For consecutive calls, pass the state
- // and rest slice returned by the previous call.
- //
- // The "rest" slice is the sub-slice of the original byte slice "b" starting
- // after the last byte of the identified line segment. If the length of the
- // "rest" slice is 0, the entire byte slice "b" has been processed. The
- // "segment" byte slice is the sub-slice of the input slice containing the
- // identified line segment.
- //
- // Given an empty byte slice "b", the function returns nil values.
- //
- // Note that in accordance with [UAX #14 LB3], the final segment will end with
- // "mustBreak" set to true. You can choose to ignore this by checking if the
- // length of the "rest" slice is 0 and calling [HasTrailingLineBreak] or
- // [HasTrailingLineBreakInString] on the last rune.
- //
- // Note also that this algorithm may break within grapheme clusters. This is
- // addressed in Section 8.2 Example 6 of UAX #14. To avoid this, you can use
- // the [Step] function instead.
- //
- // [Unicode Standard Annex #14]: https://www.unicode.org/reports/tr14/
- // [UAX #14 LB3]: https://www.unicode.org/reports/tr14/#Algorithm
- func FirstLineSegment(b []byte, state int) (segment, rest []byte, mustBreak bool, newState int) {
- // An empty byte slice returns nothing.
- if len(b) == 0 {
- return
- }
- // Extract the first rune.
- r, length := utf8.DecodeRune(b)
- if len(b) <= length { // If we're already past the end, there is nothing else to parse.
- return b, nil, true, lbAny // LB3.
- }
- // If we don't know the state, determine it now.
- if state < 0 {
- state, _ = transitionLineBreakState(state, r, b[length:], "")
- }
- // Transition until we find a boundary.
- var boundary int
- for {
- r, l := utf8.DecodeRune(b[length:])
- state, boundary = transitionLineBreakState(state, r, b[length+l:], "")
- if boundary != LineDontBreak {
- return b[:length], b[length:], boundary == LineMustBreak, state
- }
- length += l
- if len(b) <= length {
- return b, nil, true, lbAny // LB3
- }
- }
- }
- // FirstLineSegmentInString is like [FirstLineSegment] but its input and outputs
- // are strings.
- func FirstLineSegmentInString(str string, state int) (segment, rest string, mustBreak bool, newState int) {
- // An empty byte slice returns nothing.
- if len(str) == 0 {
- return
- }
- // Extract the first rune.
- r, length := utf8.DecodeRuneInString(str)
- if len(str) <= length { // If we're already past the end, there is nothing else to parse.
- return str, "", true, lbAny // LB3.
- }
- // If we don't know the state, determine it now.
- if state < 0 {
- state, _ = transitionLineBreakState(state, r, nil, str[length:])
- }
- // Transition until we find a boundary.
- var boundary int
- for {
- r, l := utf8.DecodeRuneInString(str[length:])
- state, boundary = transitionLineBreakState(state, r, nil, str[length+l:])
- if boundary != LineDontBreak {
- return str[:length], str[length:], boundary == LineMustBreak, state
- }
- length += l
- if len(str) <= length {
- return str, "", true, lbAny // LB3.
- }
- }
- }
- // HasTrailingLineBreak returns true if the last rune in the given byte slice is
- // one of the hard line break code points defined in LB4 and LB5 of [UAX #14].
- //
- // [UAX #14]: https://www.unicode.org/reports/tr14/#Algorithm
- func HasTrailingLineBreak(b []byte) bool {
- r, _ := utf8.DecodeLastRune(b)
- property, _ := propertyLineBreak(r)
- return property == prBK || property == prCR || property == prLF || property == prNL
- }
- // HasTrailingLineBreakInString is like [HasTrailingLineBreak] but for a string.
- func HasTrailingLineBreakInString(str string) bool {
- r, _ := utf8.DecodeLastRuneInString(str)
- property, _ := propertyLineBreak(r)
- return property == prBK || property == prCR || property == prLF || property == prNL
- }
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